Creative thinking. Technology. Complete solutions.

Introduction

Games people want to play.

Our game studio takes ideas from concept to launch: game design and mechanics, 2D and 3D art, characters, levels, UI and full development for mobile, web and PC.

We also bring game thinking to business — gamified learning, training simulations, AR/VR experiences and interactive brand experiences that people actually engage with.

Our services

What's included in Games.

Every service can be commissioned on its own — or combined with our other divisions under a single brief.

01

Game Concept & Design

Core loops, mechanics, progression and game design documents.

02

Mobile Game Development

Casual, hyper-casual and mid-core games for Android and iOS.

03

PC & Web Games

Desktop and browser games built for performance and reach.

04

Unity & Unreal Development

Engine-based development, tooling and optimisation.

05

2D Game Art

Illustrated worlds, sprites, tiles, icons and effects.

06

3D Game Art & Assets

Game-ready models, environments, props and textures.

07

Character Design & Animation

Memorable characters, rigs and in-game animation.

08

Level & World Design

Levels, maps and worlds that pace challenge and reward.

09

Game UI/UX

Menus, HUDs and onboarding that feel effortless to play.

10

AR/VR Experiences

Immersive experiences for training, retail and brand activations.

11

Gamification & Serious Games

Game mechanics for learning, training, engagement and loyalty.

12

Live Ops & Updates

Post-launch content, events, balancing and analytics.

Our approach

Four steps from brief to delivery.

A clear, repeatable process that keeps engineering, game, design and print teams aligned — with approvals before production, not after.

  1. 01

    Brief & scope

    We start with the business outcome, the timeline and the audience — not the deliverable list.

  2. 02

    Design & direction

    Concepts, UX, game design and specifications are approved before production begins.

  3. 03

    Build & produce

    Code, game builds, artwork and print run in parallel across our teams, with regular demos.

  4. 04

    Launch & support

    Deployment, app-store and go-live support, handover in working formats, then updates and scaling.

FAQ

Games FAQs.

Can't find what you're looking for? Ask us directly

What types of games does YOTS develop?

Mobile games for Android and iOS (casual, hyper-casual and mid-core), web and PC games, educational and serious games, gamified training, and AR/VR experiences.

Which game engines does YOTS use?

We develop with Unity and Unreal Engine, choosing the engine that best fits the platform, art style and performance needs of the game.

Can YOTS create the game art as well as the code?

Yes. Our team covers game design, 2D and 3D game art, characters and animation, level design and game UI/UX, as well as development — so the whole game is built by one studio.

Does YOTS build gamification for businesses and education?

Yes. We design gamified learning, training simulations, loyalty programmes and interactive brand experiences that use game mechanics to improve engagement.

Do you support games after launch?

Yes. We provide live ops — new content, events, balancing, bug fixes and analytics — after the game is released.

Start a project

Planning a games project?

Tell us the outcome you need. One team will scope the software, games, design and print — and respond within 24 hours.

Contact page Response within 24 hours
Request a quotation

One brief. One team. Complete solutions.

Tell us what you're making. We'll scope software, games, design and print together and come back within 24 hours.

We respond within 24 hours.